Cute! Loved the art style It's a short and sweet game :)
Cute! Loved the art style It's a short and sweet game :)
Super addictive! I wish their was a way of selling faces on the dice you have though - as once you have six full dice you have nothing to buy
Maybe adding a separate menu for dice upgrades? I.e. return speed, base damage, +1 to projectiles
Maybe you can upgrade the dice to have less faces?
Lots of stuff here though and I kept coming back for another round - but never got passed the boss on stage 10 even with 6 dice
What a fun game - I only caught a few fish though, but it was really relaxing :)
Fun game! Insanely difficult though - holy crap!
Bonzai buddy kicked my ass crazy bad - still super varied, and a lot of fun, if not just a tad *too* difficult for me
Mom said it's my turn to use the computer
5 MORE MINUTES!
Sound design and art-style are perfect!
A little unforgiving and a bit too difficult for me though - I'd often mess up when I needed to go from high to low, because you would stay in the air if you attacked - I feel it would play better if you were only in the air whilst "up" was held down
Fun game though - and cute enemy designs
What a cool concept
Another classic - great stuff as always
I really liked the concept of this game, it had a unique element to it, but unfortunately I couldn't get over the time it takes to pick up the flower.
It slowed the entire game down to a halt - I understand keeping animations in, but having it creates this weird pause in the gameplay that becomes slightly frustrating.
This could be avoided by giving you a flower on re-spawn, or causing a check point on picking up a flower to avoid having to the animation again.
Personal preference as well, but I think if the petal shot upwards and forwards, with you having to jump into rather than onto it would produce slightly better feedback. I found sometimes I would over shoot the landing, turn back on myself and petal-float backwards
Outside of this I think this is a solid puzzle platformer with an interesting and somewhat creepy yume nikki styile vibe to it.
It would have been more interesting if the animation had somehow acted in terms of gameplay,
which is currently happening only in a small section further.
But I realize as a player, as soon as I arrive at the solution, is more rewarding to be able to implement it without hindrance.
Was really penalizing working alone, without letting anyone to test it.
I'm glad you liked the mood, though! Never heard of Yume Nikki before; it seems quite interesting.
I will take notes for the future, thanks for the review and for playing, Joel!
I chose this randomly from your profile and it had me hooked! Again you nailed the NES graphics and difficult - I can't imagine how long it must have taken you timing all those platforms to sync up properly - Eventually, I began to trust the game design knowing that even though there didn't look like there was enough time to make the jumps there was. Really solid man, loved it!
Whoa! Love seeing feedback for my old games! Thanks a lot! Aye, designing the levels took a lot of trial and error and making everything up on the spot! Haha!
I lived in Japan and taught English. Which makes it embarrassing whenever I make spelling mitaks...
Age 33, Male
semi-homeless
Joined on 3/7/18